Finished Marvel’s Midnight Suns !

Didn’t max all relationships or levels of characters, but did enough of them. The game was really good, and you get to spend lots of times outside of combat exploring the Abby and socialising with other characters.

There is some of that weird vibe from characters, if you are used to MCU versions, but you get used to it soon enough. All characters are pretty well portrayed, and voice acting is also pretty good.

Combat is pretty satisfying. I was skeptical of it at first as I am not a fan of these deck-building games, but it works out pretty well. As you are a super hero, there is no hiding behind the cover. There are some buffs and debuffs, but you have to be careful about using it too. Since every turn enemy reinforcement join the fight. Most of these are usually “minions” which mean they are one hit kill, but since you are limited to 3 cards / actions per turn, you have to play pretty aggressively. And there were a few levels where the enemy combination make this very annoying. Thankfully, those are very few.

Overall, loved the game. May come back to it to try the “dark” path in a few years.


Cleared the 5th world / level of Donkey Kong Bananza on to 6th one now. About halfway done with this too.

Too many thorns here though.


What about all of you? What have you been playing and/or plan to play?

  • slimerancher@lemmy.worldOPM
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    6 days ago

    So, is Stella a good Kinetic VN to start with?

    Why do people have started to make difficult metroidvanias? Just because Hollow Knight was one, doesn’t mean all metroidvanias have to follow that step. Still, going to give it a try someday.

    • Phelpssan@lemmy.world
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      6 days ago

      So, is Stella a good Kinetic VN to start with?

      I’d say so. Of the Kinetic VNs I’ve played I’d rank the Top 3 as:

      1. Stella of the End
      2. Lunaria: Virtualized Moonchild
      3. Planetarian: The Reverie of a Little Planet

      Stella is the most consistent one of the three - excellent production, story kept me hooked from the beginning, decent length (took me ~10h or so) and a satisfying ending.

      Why do people have started to make difficult metroidvanias? Just because Hollow Knight was one, doesn’t mean all metroidvanias have to follow that step. Still, going to give it a try someday.

      It’s probably still influence from HK, it was the biggest hit in this genre in a long time.

      You can even see this in other mechanics, Bo also uses that same life system where you can only take a small amount of hits before dying but have a “potion” you can use to refill it mid-battle if you find the right opportunity.