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Joined 1 year ago
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Cake day: July 14th, 2023

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  • I love it and I notice when it’s absent. The coolest thing about games as an art medium is player choice and the potential to “break the game”. Playing in a way the developer didn’t intend is probably consistently the most fun I have in games, and advanced movement tech like crouch jumps almost always creates unintentional whackiness.









  • I mean, it’s no Diablo but I love the Hades games. If you’re in it mostly for the progression and build construction than you won’t have a great time, but if you’re looking for SOLID arpg gameplay they’re a good fit.

    There’s a lot more focus on clean movement, it’s very much an arpg through a roguelite lens rather than an mmo or pure arpg.



  • If GTA 5 came out today it wouldn’t be worth $60. The “big open sandbox” experience isn’t as big a pull as it used to be.

    I bought 5 because it was “the next GTA” and I remembered having a good time with 4. Today it’s a little harder to remember the last time i even played a GTA game. 5 released a decade ago, 4 is going on 16 years old, fucken San Andreas turns 20 this year.

    The next release is just gonna be GTA Online 2, we all know it already.



  • You can remap controllers on pc though, like at a system level if you use steam. I remember having to go through a whole rigamarole to customize controls for a mobile game that didn’t support controller, I had to use a weird third party tool that interpreted the controller input as virtual screen touches. It almost kinda worked lmao