I think security is a fair point, given caddy’s younger age compared to nginx, but I wouldn’t say it tried to do too much.
I think security is a fair point, given caddy’s younger age compared to nginx, but I wouldn’t say it tried to do too much.
Why do you say that?
I’ve used both plenty and only once I thought Caddy was harder: caching. It requires you to install a plugin that also doesn’t have the easiest of configs. I think there’s a new and simpler one nowadays, but haven’t tried it yet.
I now use Caddy by default for everything new I make/host.
readme.com (aka readme.io) ain’t libre, but it has a free plan.
I also think it’s a bit on the heavy side, but what isn’t these days…
+1 for lemmy.readme.io, it’s much easier to read than a JS lib documentation.
The Mullvad Browser is the Tor Browser without Tor, that is, it’s a Firefox-based browser with lots of privacy and anonymity improvements, but without the Tor network layer. Mullvad actually sponsored the Tor project in return for some help getting it done, or something along those lines.
As far as I understand (I’m not super familiar with LibreWolf), Mullvad fork should be “better” in that regard.
That is strange. Check the logs show anything out of the ordinary.
I just upgraded my Lemmy instance’s hardware and finally got IPv6 support :D
Incredible update, well worth the wait!
Congrats to everyone involved :D
Nice to hear! I’m sure you’ll get the hang of it again :P
What classes were you best at?
hehe let me know how it goes!
Nice! Would love to see you around :)
Yeah! My current favorite is Uncletopia, which was created by the popular UncleDane TF2 youtuber but is now run by a community of dedicated people (but I think Dane still pays the bills). It has non-vanilla tweaks, such as no random crits, no random bullet spread, voting for maps and team scrambling, etc. The skill ceiling is also a tad higher than regular casual, which I like since it pushes me to improve further. I love the tweaks, the community and have never seen any bots, so it’s great!
Skial is another major network that has been around forever and is still rocking like a champ. I don’t play as much there, but I always find it a nice place as well :)
The last major update was in 2017, bots started plaguing casual mode around 2018/19, and ever since the game has seen anastonishingly tiny amount of updates outside ofhthe usual summer, Halloween and Christmas updates (which just shove community made content from the Workshop into special gamemodes and crates); apart from the recent 64-bit version and the VScript addition a while back, nothing of interest has happened in the last handful of years. F2P lost their ability to call medic and the bot crisis is completely unsolved.
It’s sad. But as another user pointed out, at least we have e community servers (and good ones).
what are some proposed solutions we think Valve can implement to solve this crisis?
One of the most critical things they have to revert is the voice command mute of F2P. This kills a very important game mechanic for newcomers, while not really stopping botters, since they will just spend money and unlock the features for their accounts, as it’s evident when you join a casual match.
Another obvious thing is: improve VAC. And to reply to your next point, yes, it is a joke. No, it’s not a joke because it’s not a client-side anti-cheat. Lots of community servers operate essentially with no cheaters, because they employ better protection SourceMod plugins and empower users further. For example, Uncletopia and Skial are very much bot-free, and creators.tf was too, before it shut down some months ago (due to unrelated issues). If the community can develop these effective server-side plugins, so can Valve, and most likely do a better job at it. They have incredibly talented people working there, I’m sure they could make a way better VAC if they wanted to.
And yes, community servers are currently the salvation for people who want to play TF2 unencumbered by swaths of bots. I play mostly on Uncletopia nowadays because I agree with most tweaks they apply (it’s not 100% vanilla casual) and the skill ceiling is a bit higher as well, which pushes me further.
Some sort of federation of community servers, where bans and whatnot are shared between instances sounds like a pretty good idea.
Edit: Ultimately, however, Valve should fix the vanilla casual mode, that’s where the vast majority of players are, and where newcomers will first go to.
The pending subscription is a known thing. If you retract the subscription and then redo it, it should be good. If not, wait a bit and retry. You may have to reload the page so see the button change to “Subscribed”.
Not sure about the other though. In my experience, purging and refetching a community will always fix it… :/
I’ll pass this post to the admin Matrix chat (which you should join), since it’s important to have this kind of info publicly and readily available as well.
Been wanting to see a TF2 community on Lemmy as well :P
This is a good suggestion. Docker is more mature and has more resources, so it’s better to learn the ins and outs of containers. After getting comfortable with it, you can move to Podman and have a much better time tackling its peculiarities regarding permissions and rootless.
I used Docker for years and only recently decided to give Podman a try, porting my Lemmy instance to it.