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Joined 1 year ago
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Cake day: September 1st, 2023

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  • I wouldn’t do a mailing list these days, but as someone who spent the early part of my career interacting with devs that preferred this method, it’s actually pretty ergonomic by a 2005 standard. A message thread aware, text based email client that can turn messages into patches in a keystroke makes it actually pretty comparable to modern code review…

    I think it’s hard for younger devs to get this because they’re used to email being stuck in a crappy, unthreaded browser interface or Outlook etc. (which are terrible for mailing lists) and most collaboration taking place in code review and chat platforms like Teams/Slack but for decades before these were feasible, email was the way…




  • So you’re right that this is a bit arbitrary because the line between the standard lib and the language is blurry, but someone writing Rust is going to expect Vec to work, it doesn’t even require an extra “use” to get it.

    Perhaps a better core example would be operator overloading (or really any place using traits). When looking at “a + b” in Rust you have to be aware that, depending on the types involved, that could mean anything.

    Anyway, I love Rust, it just doesn’t have the 1:1 relationship with the assembly output that C basically still has.



  • themoken@startrek.websitetoProgrammer Humor@programming.devLanguages
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    4 months ago

    Rust can create native binaries but I wouldn’t call it close to the metal like C. It’s certainly possible to bootstrap from assembly to Rust but, unlike C, every operation doesn’t have a direct analog to an assembly operation. For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.



  • Sims 3 was my favorite for the open world and freelance jobs too. Was nice to be able to secure an income without disappearing off the map for 8 hours a day. Was surprised 4 didn’t follow through on that as much but I only played it a little.

    My wife plays Sims with cheats all the time and I get that it becomes a fancy interactive dollhouse in that case, but to me the game is all about that progression from bachelor in a one room box to old family man in a mansion.