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Joined 1 year ago
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Cake day: June 30th, 2023

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  • I don’t know which thread you’re reading, but you’re not summarizing this thread. You’re having difficulty following apparently. Here’s the original post:

    “It’s funny just reading the headline… Experts warn that Chinese research is getting good? Like, is that a bad thing, or why do we have to be warned about it xD isn’t research in general just good” This was posted by lemmy user: @Azzu@lemm.ee

    I am summarising this thread. This, from what you quoted:

    warn that Chinese research is getting good? Like, is that a bad thing, or why do we have to be warned about it

    is precisely what I was referring to with

    • why is it bad that X country is doing better

    You’re right on this part. Your quote there, and my quote in prior posts which match that, are the answer to that original poster.

    …and then you proceeded to convey the same sentiment in the discussion:

    the decline of USA’s science research indicates a problem in the USA. That is a problem, wouldn’t you agree?

    The strawman I am talking to does not realise that they are being parochial and continues to argue instead of correcting their behaviour.











  • I didn’t know about this game. I love pirate stuff. The boats and aesthetics of that era, the natural environments of the Caribbean, the relevant sociopolitical developments at the time, and of course the stories and mythologies… but Skull and Bones fails to interest me even the slightest bit.

    It appears to be an arcade game where you just press keys to move your ship around, shoot at things until their health bar depletes, and go around playing minigames to collect loot/resources. I don’t know anything about the story content but I’m willing to bet there’s at best some passably written character arc but nothing resembling a deep commentary on the relevant issues of that time (nor our time).

    I’m almost laughably far from being a representative of the average gamer but the number of 'A’s assigned to titles (so far) hasn’t been indicative of quality as I perceive it. Budget and effort is mostly orthogonal to the artistic and creative value of a work.





  • A game can offer an experience that leaves the player feeling satisfied or at least content with how they spent their time. There is a large space of possible interactive experiences that extend far beyond the simple dichotomy of fun vs educational or productive.

    A game can certainly be considered predatory if it exploits psychological vulnerabilities to hook someone on engaging gameplay that gives the player very little in return in terms of fulfillment or mental recovery. Whether or not it takes the opportunity to swindle the player on top of that is a matter of degree in severity. Wasting a player’s time (or worse, induce stress or other harmful mental states for no good reason) is not a particularly nice thing to do.