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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Mostly incorrect, entering the BIOS and having the toggle to switch between S0 and S3 (or, “Linux”) sleep does indeed exist but it is hard to identify what models have it (I hear Lenovo’s BIOS simulator helps) and it’s increasingly being removed in newer models or even removed in updates. Dell has no interest in putting it back and recommends hibernate or just powering off the machine when on-the-go.

    I made sure the ThinkPad I own personally had the toggle but my work-issued one does not so it is now a Hibernate-only machine. No setting can help that.





  • I remember a lot of moments like this, the sheer time I had to mess with systems, how things weren’t taken for granted and all seemed new - Halo 1’s Flood reveal blew me away and the driving physics were incredible - it changed on ice and the Warthog’s turret ejected casings that bounced and accumulated on the ground! And then Halo 2/Half-Life 2’s physics impressed me, etc. But of course going back to some things from today’s perspective makes them seem primitive. Starcraft’s 12 unit selection limit? Skyward Sword’s lack of direct camera control without hitting a button?

    But most recently I’d say Outer Wilds, Titanfall 2 and the recent main Zelda games threw the most wonder at me.

    Outer Wilds for being a completely fresh onion of a puzzle/space exploration game, plenty of video essays with varying levels of spoilers there.

    Titanfall 2 is on the surface a sci-fi FPS but the shift in scale between on-foot and in-Titan is unique combined with inventive levels and mechanics.

    Breath of the Wild amazed me with the reveal of its scale and world.

    Tears of the Kingdom amazes me with how polished it’s physics and sandbox is, I haven’t seen things work as well and without crazy quirks like I have in this game.




  • In recent memory the two that have stood out to me are Risk of Rain 2 and Halo 4. I thought some 3rd-person action in the former would be fun but I found the core loop and overall shooting boring after a couple run attempts so I guess it just didn’t click for me.

    Now Halo 4… I think gameplay in that title is an exercise in tedium. Add on (what is in my opinion as:) poor AI, a bit too much melodrama, dumb retcons, “do X three times!” a bit much and I got a campaign that felt like a chore and haven’t touched it since I left off at the level with the Mammoth. The Prometheans are a pain to fight and I felt funneled into making do with Forerunner weapons to take ranged potshots at Watchers above all other targets and then rushing to kill the one Knight I was targeting before it regenerates, also above all other targets. Yuck. (Update: Coming back here since it occurred to me that I could sum it up as: my ability to make mid-combat decisions and play in the sandbox was kneecapped by poor enemy and maaaybe level design respectively.)

    Good music though.