Completely agreed. I think I struggled for too long in Farewell and had to turn on the assist mode (which is extremely judgement free, btw).
Completely agreed. I think I struggled for too long in Farewell and had to turn on the assist mode (which is extremely judgement free, btw).
Can’t believe Celeste is so buried in a thread about platformers. It’s challenging but never unfair (game mechanics even weigh in the player’s favour, e.g. coyote time). A common complaint about difficult platforming is the brewing impatience from having to constantly restart, but Celeste’s reloads are so fast that this becomes a non-issue. Other than C-sides (and maybe some rooms in the hotel level), levels are small enough that you don’t have to slog through everything to get to the failure point.
Celeste is masterpiece tier for me, and I highly encourage anyone who remotely loves platforming to give it a try.
I never expected a Hollow Knight reference here
You hate animals thus avoid them at all costs?
I think the people who downvoted you don’t actually understand that this is really Malaysia being antisemitic. This is a country (my country, mind you) that has a term for the Jewish Agenda (Agenda Yahudi), and thought that the vaccines were haram because the Jews were purposely putting pork serum into it.
I’m against Israel as well, but you’d think people would have some nuance when discussing topics like these.
Is there some gambler challenge that you’re trying to clear? I gave up at the blackjack one and shot the dealer
Yeap fully agreed here as well. I do think the medium itself is shackled by its own chains, but my goodness when you find a game that does it well – the feeling is astounding.
I guess it depends on the player as well. I adored how TLOU2 handled its story but most people might disagree.
Anyway, I’ve come to the realisation that I’ve mostly been reading non fiction lately! Maybe that’s why I’m so fiction starved.
If you’ve any books to recommend I’d love to hear them!
I’d like to think I’m an avid reader (and gamer) as well. I view both highly and both have their strengths.
SPOILERS
Video games shine in terms of player interactivity. I genuinely felt visceral, strong emotions by simply having to press the square button 3 times in TLOU2. Bashing someone’s head in is the only way to proceed. The music gets more distorted, the screen itself becomes blurry – I felt as Ellie felt. Distraught, upset, angry, and everything else in between.
I felt the acceptance that I have been honing in my countless loops of Outer Wilds when I finally pulled the system’s “life support” out. Flying through space one last time while the music echoes this final journey really made me feel things.
I’d summarise the edge video games have as “This is what you (the player) have done. You have agency. Deal with the consequences of your own actions, or reap the benefits.”
A huge disclaimer, I know that the story is already established in the writers room. I’m not saying that games allow you to craft your own story. I’m saying that they allow you to craft your own experience.
Of course, great writers can accomplish the same. I love Atwood’s writing in particular, and she does conjure up wonderful emotions. But you always feel for someone or something. You don’t have any agency in what happens, so emotions tend to be dampened as well. That’s my personal opinion anyway, feel free to disregard it!
“let that sink in”
I didn’t get the joke either.
While I always remove the minimaps, may I ask someone more experienced than me why minimaps are even a thing in VSCode? What am I supposed to see? 1 pixel tall gibberish?
Speaking of megaman please do me a favour and try battle network.