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Joined 9 months ago
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Cake day: February 18th, 2024

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  • That’s fine, and in principle I understand the threat, but I think there are plenty of security experts who choose to just use cloudflare because some of the services they provide genuinely require their scale and they have a pretty steady history of making very measured decisions about where they need to leverage their position to improve security.

    There’s never been any indication that they’re collecting more than they need to or exploiting it beyond the scope of the service they provide, and several scenarios where they have refused to cooperate with governments trying to do invasive things. I absolutely think “moderately secure” still applies to traffic routed through cloudflare.






  • One random one that jumps to mind is a game I routinely see bundled on fanatical dirt cheap.

    Ugly starts a little slow, and I think the writing is just weird, but the some of the puzzles are really cool, and there’s a good blend between pure puzzles and puzzles that require platformer execution.

    I don’t know that I would have paid $20, and I paid less than the $7 it’s available for there now (it says for 10 hours), but I enjoyed what I played of it.




  • The game is learning.

    There’s some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they’re vulnerable.

    If you’re willing to learn and approach the game with learning as a goal, and understanding that you’ll die as part of that learning process, they’re great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you’re looking at and approach it the right way.

    If you just want to button mash you’re going to have a bad time.





  • I don’t disagree with that. But he’s almost definitely responding to all the vitriol directed at employees losing their jobs as a result of bad decisions passed way down the chain to them, and this article is trying to make it some gotcha hit piece.

    I do think being in charge of monetization at a company that does so in the way almost any AAA studio does is an inherently unethical job and will have a hard time feeling sorry for him personally, since he’s willing to do that job, but people are also being miserable assholes to everyone else who just is trying to work on a game for a stable employer. And all he’s actually saying is “maybe don’t be an asshole to people”.


  • He’s very clearly talking about celebrating people losing their jobs, and does so without saying anything super crazy.

    Full quote

    I rarely post on social media, but today I am sad. Ashamed and sad.

    The gaming industry is rough at the moment, we all know it.

    But seeing how “gamers” react on social medias, wishing ill-fate to companies and people alike is sad. (And not only towards Ubisoft)

    Even though it is always the vocal minority that express themselves on social media, I was hurt, hurt and ashamed to be a part of this community.

    What is even more revolting, is coming on Linkedin and seeing the same comments from people within the industry.

    On top of exposing yourself as a clearly non-decent human being, you are affecting thousands of employees that are already impacted by all the hate despite doing their best to deliver incredible experiences.

    How can you wish a company to fail simply because they do not cater to you or that the product does not please you is beyond me.

    We are all on the same boat, please please please, stop spreading hate, we should all uplift each other instead of bringing each other down.



  • They have a lot of perfectly fine games. If they were priced appropriately.

    Mario, Donkey Kong, Metroid are all pretty good 2D platformers (with Metroid obviously being one of the original sources of metroidvania as a genre). But tech has advanced to the point that one person, or a small team, can make 2D games every bit as good as theirs, many small teams have (with better art in some cases), and there are many better options that start at lower prices than their “huge discount mega-sale” price of $40-45, and discount even further beyond that.

    Their games sell well enough, so clearly it works on some level, but it’s just generally doesn’t make a lot of sense to get a game like Metroid Dread over a game like Ori or Hollow Knight. Games aren’t fungible, and I get that, but I genuinely think a lot of indie games are better, better looking, and much more substantial than a lot of their 2D offerings.



  • There are Android ereaders. They’re mostly Chinese manufacturers, and I’ve heard more than one doesn’t follow the GPL properly with their modifications to Android, but the end result is freedom to use a variety of sources of books (including Libby and Hoopla from the library, among others).

    I haven’t played with parental controls to know if they’re easy to access, but my most current Boox came with the play store installed and it’s pretty easy to learn how to adjust the display settings for different apps with different types of content.