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Travel to Russia.
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Join army.
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Sent to frontlines.
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Die from stray.
Travel to Russia.
Join army.
Sent to frontlines.
Die from stray.
Just because I were curious enough to check this out, from Wikipedia:
Worldcoin aims to provide a reliable way to authenticate humans online, to counter bots and fake virtual identities facilitated by artificial intelligence. Using a distribution mechanism for its cryptocurrency similar to UBI, Worldcoin attempts to incentivize users to join its network by getting their iris scanned using Worldcoin’s orb-shaped iris scanner.
Why does he suck? I know nothing about him.
Yeah, maybe a bit of hyperbole on my part as well. Have a good Saturday evening!
Ahh, I only meant to say that I might be living in the past. I thought the bloatware came from Samsung since what I heard on the street matched my experience. Maybe it’s time to bury that hatchet though.
To be fair it wasn’t a big issue. It was just like five apps that I were stuck with. But back in the days with less memory overall it really grinded my gears. These days I’m not sure I’d even notice.
Experience, to be fair though I last owned one 3+ years ago and that one was 3 ish years old.
After four years there are no more security updates coming from OnePlus, unless someone started doing the work themselves. This is the only reason I updated my last phone.
No security updates though.
Why wouldn’t you recommend OnePlus though? I have a 9 pro which I enjoy. I really don’t miss the Samsung’s bloatware.
What are you doing here? It’s not growing now is it? You see, it has to grow! The factory MUST grow!
I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.
There are edge cases. E.g. a lovely small title that isn’t replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I’m not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.
Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)
That’s pretty much my look on things as well! I’ve felt like the gaming community generally demands more out of a game than they’d a movie.
I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
IDK why it wasn’t included with the Steam release, but it’s always been my favorite part of the game.
They just didn’t have time at first. They’ve said that they’re working on it though.
What are tankies?
Ahh, of course, that should’ve been obvious 😅
Have you tried sidebery? When I found tree layout for tabs to be a thing I haven’t looked back.
Market share. If you look on the server side though, you find the total opposite.