he/him - il/lui

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Joined 1 year ago
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Cake day: June 5th, 2023

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  • I’m still playing Persona 3 Reload and I believe it finally clicked for me.
    I still don’t particularly like Tartarus that much, but I’ve been able to complete each section relatively quickly so far (and without grinding) so it’s certainly not too bad. The rest of the game has definitely opened up though (thankfully, I’m about 30-35 hrs in, haha).

    Slowly making my way through Jeanne d’Arc on the side - gameplay wise it’s up my alley (minus grinding…), however the story is pretty subpar imo.


  • Persona 3 Reload - I’m not sure whether I like it or not just yet tbh. I’m about 20 hours in (or 2 months of “in-game time”) and the plot is very slow to unravel.
    I don’t like turn-based RPGs usually, so combat is a bit of a chore and the exploration of Tartarus is very samey. Social sim aspects have been fine, but I guess I expected a bit more interactivity? I’m not sure. Its been nice to learn more about side characters, albeit ones not present in the “core” team.
    The only somewhat similar game I’ve played before is Fire Emblem: Three Houses and I absolutely loved it, but I was much more interested in the gameplay (T-RPGs are 100% up my alley) and social sim was okay as well.
    I think my primary issue with P3R is the setting - which I didn’t think would matter so much - I really don’t relate to high school life / issues anymore and it’s making it hard for me to get into the game…
    The OST is absolutely S-tier though (and it has made exploring Tartarus much more bearable!)



  • I finally started Horizon: Forbidden West - gameplay changes compared to HZD keep trickling in and I couldn’t be happier. I love Aloy’s character so I’m really happy to be in her shoes again.

    This past week was pretty disappointing before that:

    • Hellblade II was good, but nowhere near as impactful as the first one for me. I’m left with a sour taste overall, although I’ll admit they did a tremendous job with cinematography and character rendering.
    • Stellar Blade was insipid. Whatever could save it in my book - its gameplay - turns out stale pretty quickly, so I ended up abandoning the game midway. The story and characters were really uninteresting imo, couple that with how EVE is represented… I couldn’t really find any redeeming qualities.

  • I finished DMC 5 SE sometime last week (or the “primary” arc at least) and it was fun as heck.
    I moved on to Stellar Blade, combat is very fun/engaging, but story is utter sh*t (so comparisons with NieR were definitely unwarranted IMO, seeing as it’s pretty much the opposite of my experience with Automata).

    As far as this weekend goes, I am playing Hellblade II, which was probably my most anticipated game of the year. I am loving it so far!




  • PSP, hands down. So many incredible games, it was a RPG powerhouse, that screen was great for the time and for me it was an “everything” device (I remember browsing the web and reading mangas on the PSP… Janky but incredible all the same).

    The Vita comes close - nigh “home console” games on the go and the OLED screen to make those shine.












  • The company’s dedication to retro authenticity goes far beyond creating desirable gaming hardware.

    Sure, Analogue also caters to scalpers, to a point.
    Somewhat /s, I guess?

    I love my Analogue Pocket, which I’ve had for a little over a year, and Dock, which I’ve gotten maybe a week ago but has already surpassed my (fairly mild) expectations. I’ve also had a Super Nt for over a year and have a pre-order in for the Duo, so I tend to appreciate what Analogue comes out with, but their recent strategy with limited edition Pockets feels a bit ill-intentioned.
    They had seemingly finally caught up to production issues and were able to deliver everyone’s orders towards the end of August and suddenly made both regular editions of the Pocket unavailable to then “drop” limited editions a few weeks later.
    Those are once again hard to get, unsurprisingly slightly more expensive than the “regular” variant and generate a significant amount of demand for very limited quantities.

    I might be reading too much into it, but it feels like they’re still trying to cultivate a constant feeling of FOMO and/or limited supply around the Pocket, all the while being finally able to catch up with demand (I fully understand production was not at scale compared to how much demand there was for it back in 2021/2022).