not for political reasons so much as commerce reasons. you see, the universe was created by Big Universe to sell more universe
FM Chiptune Musician | DX Complex Staff | SEGA, MSX and Retro Tech Dork | He/Him
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not for political reasons so much as commerce reasons. you see, the universe was created by Big Universe to sell more universe
i was honestly bummed when Hyrule Historia came out and codified the timeline, because half of the fun of the series for me was trying to imagine where all these games that didn’t quite fit together fit together. that, and the third branch essentially being a what-if and relegating the original games to it felt like a dismissive cop-out. i appreciate how BotW was full of enough contradictory evidence to not be placed in any one timeline and then TotK doubled down by contradicting the original Imprisoning War, and now Nintendo has given up on placing them anywhere. we are so back
i think pops up in early computer rpgs like ultima a lot because the original Dungeons and Dragons was full of that kind of anachronistic stuff. TSR probably didn’t intentionally make it post-apocalypse though. they were just cramming whatever they thought was cool at the moment into their game, which is why you’re just as likely to find a downed spaceship as a dinosaur in Blackmoore. the post-apocalypse angle probably game to be when early crpgs wanted to ape that but wanted give it a proper story justification
i’ve also heard people say that the silmarillion has scifi elements, but i’m not sure how much of that is what tolkien intended versus what people read into it. i’ve also heard that the trope originates from medieval people coming across ruins of ancient roman architecture, but no examples were given- although it’s funny to think we have robots in The Legend of Zelda because aquaducts