I had no idea it was even released.
I had no idea it was even released.
There are a whole lot of “templating” libraries which do what you’re asking for. I have used Hiccup for Clojure and Giraffe for F# successfully, and you can probably find others for languages you already know.
Splatoon 1 actually had local multiplayer - it was 2-player only, but for those of us with kids, it was good enough. Split screen multiplayer in Splatoon 2/3 would’ve been great.
Pretty much nothing you said is true, it was not “designed from the ground up to be frustrating” and the other statements are too vague to even bother attacking. “Not even wrong” is the phrase that comes to mind.
You didn’t even mention an example of a game which would count as “something good”.
Thank you for this! Gonna download it ASAP.
Good to know! I’ve been using local testing and fortunately haven’t run into a case where the tests pass local and fail on their servers. Yet.
My most intense solution so far had been a very multi-core Knapsack solution. The tests they provided are pretty minuscule, which probably helped.
I’ve been avoiding Amazon since 2010. No regrets. They crave your time, money, and attention, and they deserve none of those. (Same with Meta.)
Thank you! I hadn’t heard of Qanba before - they definitely have some interesting joysticks.
I’m not into feet specifically, but when I ask for “Veronica Mars in a string bikini” I don’t want to get “Veronica Mars with unattached toes.” It’s distracting AF.
Doesn’t happen with real models, or even human-made hentai.
The tech isn’t there yet. There are so often distracting flaws around the hands/feet. The AI doesn’t really know what a human is, its just endlessly re-combining existing material.
My lifehack: block every community with “memes” in its name. You’ll see far fewer memes in general, and be less aggravated when one does show up!
People need and want various levels of abstraction, type system control, and even just syntaxes. In these cases, it’s easier to switch languages - or make one - than to implement a solution in a language that would fight against your needs.
I have my copy! Only made it through the prologue since work+family limits my gaming time, but I like it so far!
“it is developed just to be finished as quickly as possible and that’s it” You answered your own question.
In my experience, there are projects and workplaces where readable, maintainable code is expected and encouraged. Even in mobile development. You’ll find a place that appreciates your approach to coding, over time.
SNW is pure, good Star Trek. Don’t miss it.
I’d also rate Lower Decks and Prodigy pretty well - both have rough starts but hit a good stride in their first seasons.
Citation Needed
Nice! I will admit to not having played many Survival Rogues so they’re not prominent in my thinking, so I’m glad you mentioned them.
The fact that you can say “rougelike card games”, and we all know exactly what you mean, is precisely why we should name that genre. There are plenty of folks who want to seek out roguelikes and not be inundated with Slay The Spire clones. (I like them just fine, personally.)
FTL is what I’d call an Action Rogue, even though it’s pausable (and actually a lot, maybe all, Action Rogues are pausable).
I haven’t played The PIT - I need to look it up.
The idea of classifying based on progression is one of the most important ideas here, you’re right about that. But I also want to capture the idea that the core gameplay itself - grid combat, real-time, cards, JRPG-style battle screens, whatever - is important.
Law enforcement has been collecting fingerprints for over 100 years now, and the history of using fingerprints for other reasons goes even further back.
The error here is that we decided to start using an easily obtainable piece of data as a “lock” on our phones and computers. For many reasons, it’s better to use a password or PIN.