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Joined 2 years ago
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Cake day: January 6th, 2023

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  • Good to know! I’ve been using local testing and fortunately haven’t run into a case where the tests pass local and fail on their servers. Yet.

    My most intense solution so far had been a very multi-core Knapsack solution. The tests they provided are pretty minuscule, which probably helped.















  • The fact that you can say “rougelike card games”, and we all know exactly what you mean, is precisely why we should name that genre. There are plenty of folks who want to seek out roguelikes and not be inundated with Slay The Spire clones. (I like them just fine, personally.)

    FTL is what I’d call an Action Rogue, even though it’s pausable (and actually a lot, maybe all, Action Rogues are pausable).

    I haven’t played The PIT - I need to look it up.

    The idea of classifying based on progression is one of the most important ideas here, you’re right about that. But I also want to capture the idea that the core gameplay itself - grid combat, real-time, cards, JRPG-style battle screens, whatever - is important.