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Joined 1 year ago
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Cake day: July 1st, 2023

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  • For public ones, depending on what people started getting, it’d really strain the AIs. You could go in like 1 or two ways, probably different people getting both.

    Something very uniform but still unique, like a QR code kind of deal, AIs would hallucinate the crap out of that. Or abstractions, like people do to change the way the shape of their face to combat facial recognition.

    For private ones, just don’t ever get it photographed, any image showing that area without it would be probably fake.





  • While that’s part of it, it’s definitely not “just” that.

    Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

    There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.

    I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

    It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

    My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.












  • Inscryption is not close to StS in gameplay style. It’s more narrative and the card gaming strategy takes a back seat, it’s also very breakable with certain strategies. Not to say it is a bad game, just it doesn’t sound like it’s what you’re looking for.

    Monster Train is a solid game, you’ll get more replayability if you get the DLC later since it impacts core gameplay.

    I would actually recommend you check out Griftlands, it feels closer to StS playstyle to me than Monster Train. In Monster Train it’s a lot about supporting the units with your deck, whereas StS and Griftlands are more about using your deck for the combat.