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Joined 1 year ago
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Cake day: June 29th, 2023

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  • To me 16 is long haha.

    I usually end up running with 16 characters since a lot of services reject longer than 20 and as a programmer I just like it when things are a power of two. Back in the Dark Times of remembering passwords my longest was 13 characters so when I started using a password manager setting them that long felt wild to me.

    I do have my bank accounts under a 64 character password purely because monkey brain like seeing big security rating in keepass. Entropy go brrrrrrrrrrrr


  • I’ve used cloud based services for password managers for work and “self host” my personal stuff. I barely consider it self hosting since I use Keepass and on every machine it’s configured to keep a local cached copy of the database but primarily to pull from the database file on my in-home NAS.

    Two issues I’ve had:

    Logging into an account on a device currently not on my home network is brutal. I often resort to simply viewing the needed password and painstakingly type it in (and I run with loooooong passwords)

    If I add or change a password on a desktop and don’t sync my phone before I leave, I get locked out of accounts. Two years rocking this setup it’s happened three times, twice I just said meh I don’t really need to do this now, a third time I went through account recovery and set a new password from my phone.

    Minor complaint:

    Sometimes Keepass2Android gets stuck trying to open the remote database and I have to let it sit and timeout (5 minutes!!!) which gets really annoying but happens very infrequently which is why I say just minor complaint

    All in all, I find the inconvenience of doing the personal setup so low that to me even a $10 annual subscription is not worth it


  • Combination of anti large company sentiment + people feeling entitled to get things for free if I had to guess. It also usually feels wrong when a corporation threatens a lawsuit over a single person since the US court system heavily favors the person with more money and it’s probably a true statement to say that Nintendo has more resources than the lead dev.

    Modern Vintage Gamer on YouTube had an interesting take in that by stifling emulator development now it will hurt the industry in the long run because Switch exclusives will become increasingly difficult to play once support ends (an argument I myself don’t find all that compelling)

    Nerrel on YouTube has a well put together and researched video on emulation where at least in the US it’s been tested in court several times that emulators are legal, but obtaining the code for the emulators to run is almost always not since you usually have to make a copy and that violates the publisher’s right to copy


  • MajorasMaskForever@lemmy.worldtoProgramming@programming.dev...
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    7 months ago

    Ada

    It has a lot of really nice features for creating data types and has amazing static analysis during compile time.

    But all the tooling around it is absolute crap making using the language unbearable and truly awful. If it had better tooling I could see that it would have taken a decent chunk of development away from C and C++


  • As someone who is in the aerospace industry and has dealt with safety critical code with NASA oversight, it’s a little disingenuous to pin NASA’s coding standards entirely on attempting to make things memory safe. It’s part of it, yeah, but it’s a very small part. There are a ton of other things that NASA is trying to protect for.

    Plus, Rust doesn’t solve the underlying problem that NASA is looking to prevent in banning the C++ standard library. Part of it is DO-178 compliance (or lack thereof) the other part is that dynamic memory has the potential to cause all sorts of problems on resource constrained embedded systems. Statically analyzing dynamic memory usage is virtually impossible, testing for it gets cost prohibitive real quick, it’s just easier to blanket statement ban the STL.

    Also, writing memory safe code honestly isn’t that hard. It just requires a different approach to problem solving, that just like any other design pattern, once you learn and get used to it, is easy.


  • Whenever I replay OOT I never have a problem with Navi. She rarely hard interrupts, usually just a short tone and flashing C button that goes away after a few seconds. The voice lines only trigger if you press the button to call her, in most cases the hints she gives are genuinely helpful, and stays out of your way for the vast majority of the game.

    Fi from skyward sword though… Far worse because she does interrupt gameplay, often repeats what the last dialogue box just fucking told you, and takes several dialogue boxes to tell you what Navi would have taken one to do. I’m glad they significantly overhauled her interactions in the HD release but I’m still going to be hesitant to play that game again