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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I think the big issue with a personal preference of realism vs. Fantasy is that Starfield has no commitment to realism in its execution (I say this with 12 hours played before I gave up). It is very much made to cater to lowest common denominator in other space travel things. The ship movement is very primitive and simplified. Travelling to new solar systems, landing on a planet, etc. Is done through fast travelling on the map to connect the different cells. It does not feel immersive in the slightest to me, and I have really enjoyed the “realism” of games like Elite Dangerous in the past.

    Most damning is the lack of environmental planet differences. The only affect of a planets negative traits is suit protection reduction. There is no life support, your oxygen is just a stamina system. There is no vehicles. You are just running across barren, boring, procedural planets with none of the pomp and circumstance of games that have done effective space exploration.

    Maybe in 2 years of mods you might have a more realistic experience out of starfield.


  • I understand that desire a lot!

    I do miss traditional dungeons, but as a person who likes playing a ton of different games and genres, I think TOTK (far more than BOTW) really does some incredible things with it’s systems and really invites true creativity. I think, overall, that outshines the very enjoyable, but linear approach of the older games.

    I would love a next gen, classically dungeon based Zelda game too, but I think that if one of the older Zelda games came out today (skyward sword, ocarina, wind waker, etc) it simply wouldn’t have the universally fun pull of BOTW or TOTK.

    They have big issues, yeah. But they are doing more to advance gaming as a whole by a huge amount and I can’t help but appreciate them.