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Joined 1 year ago
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Cake day: September 29th, 2023

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  • If you loved the first one, you’ll love the second. They really didn’t make any huge changes so you have something to look forward to when you do bite the bullet. Most of the changes are QoL improvements and a new story in a new map with new groups. A good scratch for my AAA itch.

    And playing solo. This is actually the first time I’ve played after the multiplater update, so I’ve always played solo. The few gaming people I know would probably rather play CoD or Helldivers, so I don’t expect to try mp for a while. Still fun solo though. Recommend if you like open world survival craft. It’s a bit unpolished due to a tiny dev team (I want to say they are all the way to 6 devs now, started as 2) but fun nonetheless.


  • Switching between Horizon Forbidden West and The Planet Crafter.

    Horizon I’ve meant to play for a while, and finally got stuck into it. Most of the way through, but like all these open world games there’s a ton to do, so I’ve got a bit to go.

    Planet Crafter I haven’t played for the last few updates, so I’m enjoying exploring the new biomes and getting a sweet base built in a new file.



  • I understood their logic most of the time (some iffy moments for sure), but my main issue with it was it all felt too fast. Like someone telling a great story but in such a rush to the finale that they end up glossing over details that make it so enjoyable. Decisions the characters made felt like they should have cooked several times longer than they did. I expected some arcs to last a half a season, maybe even a full one. But by the end of the episode it’s not an issue anymore and we’ve moved on.

    That said, Walton Goggins is killing his role, and I see it as a solid resume addition for a lot of the others. There are scenes and lines that are meh, but also ones that show me these actors can pull off some great performances


  • I love Fallout and played 3, NV, and 4 avidly. It’s a good adaptation. A little campy, but it feels like something made by people who know and love the source material. And with the goofy moments come some real nasty aspects of the wasteland laid bare with no question as to how nasty it is, even in the first couple episodes.

    The Vaults setup was unique enough to feel new, but fit the Vault-Tec MO nicely. 4 felt generic, but I think it was mainly included for people who didn’t play the games so they could get a general vibe.

    The subtle nods are nice, with enough items and mechanics from the games peppered through to make it feel like part of the universe. Some are on the nose like Sugarbombs, but I’ve recognized generic NPC armor from the games on extras in the background.

    It was also odd but fun to see game mechanics work in real time, like seeing drugs heal a grievous injury

    If you want an adaptation of Fallout story it may fall short with the lighter stuff. But if you want an adaptation of a Fallout playthrough I think you’re I for a good time.