Some FOSS programs, due to being mantained by hobbyists vs a massive megacorporation with millions in funding, don’t have as many features and aren’t as polished as their proprietary counterparts. However, there are some FOSS programs that simply have more functionality and QoL features compared to proprietary offerings.

What are some FOSS programs that are objectively better than their non-FOSS alternatives? Maybe we can discover useful new programs together :D

I’ll start, I think Joplin is a great note-taking app that works offline + can sync between desktop and mobile really well. Also, working with Markdown is really nice compared with rich text editors that only work with the specific program that supports it. Joplin even has a bunch of plugins to extend functionality!

Notion, Evernote, Google Keep, etc. either don’t have desktop apps, doesn’t work offline, does not support Markdown, or a combination of those three.

What are some other really nice FOSS programs?

edit: woah that’s a whole load of cool FOSS software I have to try out! So far my experiences have been great (ShareX in particular is AWESOME as a screenshot tool, it’s what snip and sketch wishes it could be and mostly replaces OBS for my use case and a whole lot more)

  • Zacryon@lemmy.wtf
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    2 days ago

    Blender for 3D modeling, sculpting, animation, rendering and (simple) video editing.

    Several movies were either made (almost) entirely with Blender (Flow, Next Gen), or in parts (e.g., Captain America: The Winter Soldier, SpiderMan 2, The Midnight Sky).

    It is also used by many (indie) game devs.

    Speaking of games: Godot is an awesome 2D/3D game engine, which gained a lot more momentum after the Unity fuck-up. It’s licensed under the MIT license. Among a plethora of smaller indie games it has been used for financially successful and/or popular titles by indie and non-indie devs alike such as Brotato, Cassette Beasts, RPG in a Box, Endoparasitic, Dome Keeper, Sonic Colors: Ultimate, and several more.

    Give it a try if you’re into game development!

    • sbird@lemmy.worldOP
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      2 days ago

      I do really enjoy using Godot. GDScript is amazing and it’s a lot lighter than Unity (my old 9th gen core i3 laptop was really struggling with Unity, now I have a much newer laptop that can run either, but I like godot’s workflow more)

    • lefaucet@slrpnk.net
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      2 days ago

      It’s amazing how much time is saved on projects when you don’t have to deal with and maintain Autodesk’s and Adobe’s licensing insanity.

      Like 90% of downtime would be because the license server was down because of a security update and IT was trying to troubleshoot with Autodesk or a user forgot their Adobe password… Not because of anything actually breaking.

      • endeavor@sopuli.xyz
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        2 days ago

        I used autodesk professionally for like 6 years while I was in a studio.

        We pirated it.

    • AnimalsDream@slrpnk.net
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      2 days ago

      I love Godot even though I still lack the skills necessary to actually make a game.

      If I remember correctly, Blender began it’s life as a closed source commercial product, but then later went open-source under new stewardship.

    • nightlily@leminal.space
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      2 days ago

      I know of AAA developers who prefer Blender over the competition now. It has made far more than is necessarily advertised widely.

      • endeavor@sopuli.xyz
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        2 days ago

        Im one of such and I have been moving from maya to blender. Blender has nice procedual stuff but its ux is nowhere near as fast and easy as maya was.