alphacyberranger@sh.itjust.works to Programmer Humor@programming.devEnglish · 19 天前Learn to codesh.itjust.worksimagemessage-square29fedilinkarrow-up1323arrow-down140
arrow-up1283arrow-down1imageLearn to codesh.itjust.worksalphacyberranger@sh.itjust.works to Programmer Humor@programming.devEnglish · 19 天前message-square29fedilink
minus-squareMonkderVierte@lemmy.mllinkfedilinkarrow-up140·19 天前Lol no. It only gets more obvious that the bugs could have been avoided with better quality control and less tight schedules.
minus-squareDeathsEmbrace@lemm.eelinkfedilinkEnglisharrow-up29·19 天前Honestly it’s way worse when you see simplistic games with problems that you know personally wouldn’t take a long time to fix.
minus-squarePsaldorn@lemmy.worldlinkfedilinkarrow-up13arrow-down1·19 天前See the GTA loading bug fiasco. Nobody in the whole company or QA thought “why does this take so long to load? Maybe I should check that?”
minus-squareskuzz@discuss.tchncs.delinkfedilinkarrow-up4·18 天前Yeah, it just makes you annoyed, especially when having worked on (some product) and it is years later and you are like, “we fixed this 10 years ago, you morons, how did you let this regress?”
Lol no. It only gets more obvious that the bugs could have been avoided with better quality control and less tight schedules.
Honestly it’s way worse when you see simplistic games with problems that you know personally wouldn’t take a long time to fix.
See the GTA loading bug fiasco.
Nobody in the whole company or QA thought “why does this take so long to load? Maybe I should check that?”
Yeah, it just makes you annoyed, especially when having worked on (some product) and it is years later and you are like, “we fixed this 10 years ago, you morons, how did you let this regress?”