• 2 Posts
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Joined 1 year ago
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Cake day: June 25th, 2023

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  • I’ve heard of it too. You would need an analytical balance to get accurate measurements weighing a piece of paper. Just cut out the part you want to take an integral of, then cut out a piece of paper with known size (or cut several pieces with different sizes to get more accurate results) and weigh each of them. I guess this used to be cheaper and faster than using computers when computers were big and expensive.


  • There’s this one playable character that doesn’t have to play on the beat but I don’t know if it’s very helpful since the enemies dance each their own way in the rhythm so you would have to pay attention to the rhythm anyway in order to attack and defend.

    I like this game. Usually I don’t play a roguelike game many times because I think too much and it’s complex game anyway so it’s time consuming (I have the same problem with Civilization). This game forces you to act fast and not to think too much. And as in other roguelikes the party could stop any moment so you better keep just dancing while it lasts. It’s a bit difficult game at least for me. I have only completed the zone 1 so far.

    Of course I don’t know if you would like it. If you can’t stand rhythm games at all then maybe it’s not for you, but staying on the beat is not really the difficult part of the game. The game has very nice soundtrack so it’s fun to dance around killing monsters.






  • I love simple controls or an elegant way to control simply. For example using one thumb to control two buttons simultaneously or the Super Mario Run control scheme where you only press on the touch screen, doesn’t matter where, and that’s it.

    I hate it when in co-op game the other player’s actions can screw up the game e.g. moving the screen too far so the other player dies.