QuentinCallaghan@sopuli.xyz to Gaming@beehaw.orgEnglish · 8 months agoBethesda Celebrates 30th Anniversary of The Elder Scrolls, Provides Small Development Update on The Elder Scrolls VIwww.thefpsreview.comexternal-linkmessage-square24fedilinkarrow-up137arrow-down10
arrow-up137arrow-down1external-linkBethesda Celebrates 30th Anniversary of The Elder Scrolls, Provides Small Development Update on The Elder Scrolls VIwww.thefpsreview.comQuentinCallaghan@sopuli.xyz to Gaming@beehaw.orgEnglish · 8 months agomessage-square24fedilink
minus-squareGert@beehaw.orglinkfedilinkarrow-up3·8 months agoI’m excited because of Starfield. It was still an enjoyable game to me. If they can keep the combat and stories, but condense the world and add that sense of exploration from their older games, I would be happy.
minus-squareacastcandream@beehaw.orglinkfedilinkarrow-up9·edit-25 months ago spoiler asdfasdfsadfasfasdf
minus-squareTehPers@beehaw.orglinkfedilinkEnglisharrow-up2·8 months agoI couldn’t finish Starfield, but had fun up until the point they added the fantasy mechanic to it. For a game I got for free, it was worth every cent. I might have been upset if I got it full price though.
minus-squareaveryminya@beehaw.orglinkfedilinkarrow-up2·8 months agoI liked a lot of my first playthrough. There were decent stories for some side quests, interesting concepts. Then they wanted me to do it all, all over again, multiple times. And it got subsequently worse with each one, from writing to design philosophy.
I’m excited because of Starfield. It was still an enjoyable game to me.
If they can keep the combat and stories, but condense the world and add that sense of exploration from their older games, I would be happy.
spoiler
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I couldn’t finish Starfield, but had fun up until the point they added the fantasy mechanic to it. For a game I got for free, it was worth every cent. I might have been upset if I got it full price though.
I liked a lot of my first playthrough. There were decent stories for some side quests, interesting concepts.
Then they wanted me to do it all, all over again, multiple times. And it got subsequently worse with each one, from writing to design philosophy.